Software engineer focused on thoughtful, durable frontend systems.

I design and ship interfaces that prioritize clarity, performance, and long-term maintainability over trends.

Based in: Remote / Global Current focus: TypeScript, architecture, interaction design

// about

Engineer first, designer of behavior second.

I work across the frontend stack with a bias for simplicity and correctness. My focus is on building interfaces that remain understandable a year later: predictable data flow, deliberate abstractions, and motion that explains rather than decorates.

Professionally, I have shipped production code for complex web products: design systems, dashboards, and customer-facing surfaces with strict performance and accessibility requirements. I care about how components compose, how state is modeled, and how teams can move quickly without eroding quality.

My strengths are turning ambiguous product ideas into clear flows, building maintainable UI architectures, and making interactions feel confident through subtle motion and responsive behavior.

// skills

Technical focus areas.

Core languages

  • TypeScript / JavaScript (ES2023)
  • HTML5 semantics
  • Modern CSS (Flexbox, Grid)

Frontend engineering

  • Component architecture & design systems
  • State management & data modeling
  • Accessibility & keyboard-first flows

Interaction & motion

  • GSAP + ScrollTrigger
  • Micro-interactions & transitions
  • Performance-conscious animation

Systems & tooling

  • Build tooling & bundlers
  • Testing mindset (unit / integration)
  • Code review & engineering practices

// projects

Selected work.

01

Telemetry-driven interface for real-time operations

Built a responsive, low-latency dashboard for operational teams, handling high-frequency telemetry streams with careful virtualization, priority-based updates, and zero dropped frames during peak load.

  • TypeScript architecture
  • Custom charting primitives
  • Keyboard-first workflows
02

Design system for enterprise web applications

Led the implementation of a system of composable UI primitives, codifying layout, motion, and theming rules to keep multiple product teams aligned while reducing implementation variance.

  • Token-based theming
  • Accessible components
  • Documentation & usage patterns
03

Performance-focused analytics surfaces

Delivered analytics views that remained responsive under heavy data sets by combining server-side pagination, tuned memoization, and considered motion that clarified drill-down context.

  • Performance profiling
  • Gradual data loading
  • Interaction design
04

Motion system for product storytelling

Designed a motion language for a marketing surface that explained product concepts through restrained, scroll-linked animations, staying accessible and CPU-friendly on low-power devices.

  • GSAP + ScrollTrigger
  • Prefers-reduced-motion support
  • Performance budgeting

// contact

Let's talk about the work.

I'm interested in roles and collaborations where engineering quality matters: product teams with a long-term view, complex interfaces, and clear ownership.